![]() ![]() I am generally not a fan of pixel art but the beauty of it in this game is hard to deny. The Owlboy is a work of art that is definitely worth experiencing but it does have some weak points. A few sequences in particular have a cinematic quality that I have never seen in a pixel art game before. The art direction is excellent and the quality is consistent throughout. Owlboy is a work of art that is definitely worth experiencing but it does have some weak points. There are also a few bugs, which is surprising as it's 2 years old and has been patched a few times. Whenever you encounter a challenge and get killed, it starts you back pretty close to where you left off. The game can be frustrating, but is at least somewhat forgiving. It tells me things like "go find Geddy!" and I seriously can't remember who Geddy is, and I certaintly don't know where he is. It fails to explain itself in the global sense, too. ![]() It becomes a matter of trial-and-error, which just wastes time. In one instance, I was supposed to throw its weapon back at it, but it was unclear whether I could just pick up the weapon or if that would hurt me. If you can't shoot something, there's no audio or visual indicator that it doesn't work, you just keep shooting it and nothing happens. If there's a specific way to beat an enemy, it's not clear about it. As a whole, the game is frustrating because it does a bad job explaining itself. ![]() Whoever said it's a Metroidvania does not know what a Metroidvania is. If you enjoy watching someone getting yelled at by their abusive boss and looking sad all the time, all the while being unable to skip the cutscene, check out Owlboy. The game is linear.Īs a whole, the game is frustrating because it This game is all right, but it's in love with its story, which is really weird. This game is all right, but it's in love with its story, which is really weird. ![]()
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